![]() ![]() In addition to providing most, if not all, the firepower of the vehicle, the main gun also determines which role(s) the design can fill. If you spot a mistake then you are welcome to fix it.Ī tank's weapon is one of its most distinguishing features in conjunction to all its others. If you play long enough, the Super heavy TD is an ingredient for cheap high armor level, or cheapest hard attack source.This is a community maintained wiki. If the division has too much armor, you can reduce the number of tanks to reduce the cost. Tank design: heavy tank design + armor looks best. Cavalry for Russia forest and snow, or reduce cost or increase Org even more. These also can be used on everything: infantry, MOT. Use 1 instead of 2 will increase Org and save space. The heavy tank is just too expensive but is valueable in 20W when they can do both jobs as tank+ anti tanks. Medium tanks for cheap soft attack and breakthrough, also much cheaper IC than heavy tank. No HT for 40W or Sometimes just 1 HT for armor bonus, if I am low on land XP and have used the XP for gun of HTD. Or you can use +5 armor on HT and +5 gun on HTD. HTD with +5 armor first: formula for cheap high armor level. To save the cost, I often have 2 kind of tank divisions: 1 vs regular enemy infantry and 1 spearhead to break where it needs.Īnd it is a mix to get the best of things: Yeah, tank division is always a race vs the opposite. ![]()
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